GAME SERVER
Server hosted
A private 1v1 hosted by the local game server.
Open server lobby ↗SINGLE PLAYER
PRIVATE MULTIPLAYER
Two commanders. One battlefield.
Create a private room, share your invitation, and ready up.
GAME SERVER
A private 1v1 hosted by the local game server.
Open server lobby ↗PEER TO PEER · LOCAL PREVIEW
A direct browser-to-browser 1v1. The host keeps their tab open. Requires the local P2P service.
Open browser lobby ↗Both modes use private invitations and native simulation. Rejoining and internet P2P are not available yet.
MAKE IT YOURS
Settings are saved in this browser.
MACBOOK & MOUSE CONTROLS
BUILT ON SOMETHING GREAT
An experimental browser adaptation of BAR, powered by the Recoil engine in WebAssembly.
Game content, models, textures, build portraits, sounds, music and this loading-screen artwork come from the original Beyond All Reason project and its contributors, used under BAR's licenses (game code GPL-2.0; most art and music CC BY-NC-ND 4.0; models by Cremuss CC BY-SA 4.0; sounds and effect bitmaps all rights reserved). Unit models by Mr Bob, FireStorm, Beherith, Cremuss, Flaka, Kaiser, PtaQ, Tharsis, Hornet and others. Simulation is powered by the Recoil engine (a Spring RTS fork, GPL-2.0-or-later, commit e9d19932) compiled to WebAssembly; the AI opponent is BARb (CircuitAI by rlcevg, GPL-2.0). The browser presentation supports WebGPU and WebGL2.
BATTLEFIELDS
SOUNDTRACK
Original Beyond All Reason soundtrack by Ryan Krause, Leon Devereux, Matteo Dell'Acqua, Nathan Sharples (with Kenneth Donahue), Russell Lucas-Nutt and West Basinger, CC BY-NC-ND 4.0. Soundtrack credits · Music license
Also includes streflop (LGPL-2.1), zlib, DevIL (LGPL-2.1), xxHash (BSD-2-Clause) and the Emscripten runtime (MIT/NCSA). Full notices are in NOTICE.md; the engine’s corresponding source (pinned upstream commits and patches) is at /source/.
An unofficial development prototype, not affiliated with or endorsed by the Beyond All Reason project. Desktop feature parity remains in progress.